Sunday, March 14, 2021

What (TF) is... - Hex Hold?

Hex Hold is a medieval themed city builder-RTS hybrid set in a dynamic environment, in this introductory post I'll briefly go over all of the major elements in the game, so without wasting any more time..


  • The main focus of the game is the city builder aspect, you play as the ruler of a faction from a "bird-eye" view and you need to make sure you and your kingdom survive though out the ages.

  • The RTS comes into play in that you can meet other (AI) factions in the game, faction to faction interaction include (but are not limited to) resource trading, citizen immigration/emigration, and of course.. war. and alliances, probably.

  • The "environment" (climate, plants and wildlife) is completely dynamic and your actions can effect all it's aspects and come back to bite you in the butt, when expanding you will have to consider more then just strategic location but this also creates the option to utilize the climate in war, kill all the prey near your enemy to cut down his food supplies and send nearby predators to find the only prey is his citizens, plant some useless and aggressive plants around him to overgrow the local plants and wreak havoc on the ecosystem, geoengineer the map(by building a dam or whatever) to flood your opponent into a swamp or dry him up to a desert.

  • Climate system include surface/ground water, clouds, salt/minerals, ground/air temperature and wind.

  • Plant grow, spread and die, they depend on the climate system to flourish, factions harvest for food and materials, herbivore wildlife eats plants.

  • Animals live in the world, eat plants or hunt other entities(animals or faction units like citizens or soldiers), reproduce and die, factions can hunt animals for food and materials

  • You do not have direct control of your citizens but can influence their actions and behavior in many ways like laws, regulations, healthcare, education, work, housing, entertainment, etc.

  • You have direct control over military units, move here, guard this, attack that - you know, the usual RTS stuff.

  • You build your kingdom by placing build orders, citizens working in construction will proceed to carry out the build itself. (prepare ground, collect resources, build building)

  • Production chains will be quite complex, but will be easy to automate if you're not into micromanagement, you just just request an end product and your citizens will create it (provided you gave them some access to all the requirements)

There is much more to the game and each element, all will have their own dedicated post soon, thanks for reading and check back for more!

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